

Mostly excited about building simce that was the first thing you saw and heard about the game. Im so so so excited to build in paralives <3 :) I like anything really that allows one to be creative, and building a home to ones personal tastes certianly fits the bill, and having a variety of colours and adornments to make it your own. But build mode does look really promising so far, especially all of the customisation. I love all 3 aspects, but in the sims (with mods) i'd spend hours creating characters and their outfits. There's a demand there because people want the team to be focusing on gameplay aspects especially now. I think honestly why so many people have chosen live mode is simply because of the whole twitter debacle. Hi! I just wanted to mention that I'm finally able to pledge to this project, and I'm super happy to support you guys :D Keep up the good job! <3 anyways, just my thoughts, keep up the awesome work! I'm a data programmer myself and started my career in QA, I can't imagine trying to test a game in live mode without enough builds or characters in the environment, it'd so be awkward and incomplete. I'm no expert in game development, but I imagine it's easier to have characters and objects developed to an extent first, before determining how live mode will integrate into the environment. While live mode is obviously extremely important, I also feel that in terms of development progress it makes more sense to start with build mode and paramaker, and getting those to a certain level, otherwise the characters wouldn't have anything to interact with when live mode comes around. I do wish there was an option to switch between 1st and third person mode and whether we can control them with WASD keys or point and clickĪ mysterious bad boy I'm hoping too maybe see what tattoos will look like if they are confirmed or not I love building but yes live mode for sure. Vote in the poll below to tell us what part of the game you are the most excited about and look forward to seeing new features and preview videos related to it! In 6-8 weeks: First day at work for the new members of the team.In 4 weeks: Second round of interviews with the best candidates.In 3 weeks: First round of interviews with the promising candidates.Today: Post the job offers and reach out to existing contacts.If you are curious, here's our recruitment process for these 3 positions: Once we are settled in, after a couple of months, we will hire a few more people. Even though we reached more money goals here on Patreon, allowing us to recruit even more people, we will start with these 3 roles for the moment because we want to avoid growing too quickly and having trouble getting used to the new dynamics in the team. We aim to find some talented game developers in Montreal, Canada: a senior animator, a senior programmer and a senior 3D artist. In other news, later today, we will post 3 job offers. Please note that this is only a quick summary and many planned features are not shown on the roadmap but are still planned for the initial release of the game! Please keep this information between Patrons only for now!

We wanted to show our own roadmap on Patreon so you can have a better idea of what we will be working on next. Be there if you can!Ī roadmap is a planning for the next features to be developed. Quick reminder for Patrons on the Hero and Legend tiers: the weekly live chat will happen in one hour in the #developer-weekly-chat channel on Discord.
